Why Not Every Game Should Follow RPG Mechanics
Video game genres serve as markers for players to anticipate what their gaming experience will entail. While they are not rigid boundaries, they do provide a basic structure that games are built around. However, many games today seem to cross genre boundaries, incorporating features from different genres. This can lead to innovative game designs, but it also has its downsides. In particular, the unnecessary inclusion of RPG elements in non-RPG games often leads to cluttered and aimless gameplay, ultimately detracting from the overall gaming experience.
Unsuitable RPG Elements in Non-RPG Games
Role-playing games (RPGs) are undoubtedly one of the most popular genres in gaming. Their appeal lies in the level of character development, strategic gameplay, and customization they offer. However, when these RPG elements are carelessly incorporated into non-RPG games, they often feel superficial and unnecessary. A classic example is the inclusion of level-up systems within action games like Marvel's Spider-Man and God of War. In these games, leveling up mostly results in unlocking a new skill from a skill tree without any significant impact on the character's stats. This could lead to a less immersive gaming experience, as these RPG elements seem to be included more as a trend rather than a necessity.
The Potential of RPG Systems
The RPG genre is diverse and wide-ranging, and different gamers enjoy RPGs for different reasons. Some players love the strategic aspect of the game, while others enjoy the immersive role-playing experience. However, when poorly implemented, RPG elements can become a mere reward system rather than a tool for character growth and strategy. For these elements to be effectively integrated into non-RPG games, they should be designed to stimulate strategic thinking and offer meaningful choices to the players.
Alternative Progression Systems
While RPG elements can serve to denote progress in a game, there are certainly other effective methods to do so. For instance, games like Devil May Cry allow players to collect currency from defeated enemies, which can then be used to purchase abilities, items, or upgrades. Others, like Monster Hunter and Legend of Zelda, have managed to create unique reward systems that promote character growth without relying on XP or a level-up system. These alternatives can provide a more engaging way for players to progress in the game without resorting to superficial RPG elements.
In conclusion, while the incorporation of RPG elements can add depth to a game, their unnecessary inclusion can often lead to a cluttered gaming experience. It is crucial for game developers to consider the suitability of these elements for their games and explore alternative progression systems if necessary. Ultimately, the goal should be to create a rewarding and immersive gaming experience rather than simply following trends for the sake of it.